In my play-through I got the Resistance communications next followed by power (in the 3rd row, below). You still want the GTS first in order to get the 5th squad member ASAP and also to allow training of rookies as soldiers (which then allows them to go on Resistance Ring missions). The Infirmary is useful, but with care you won’t need the healing boost (you can always scan at the Templar HQ for a healing buff in a pinch) and if you rotate your troops you won’t need to remove negative perks either. The Training Centre is brilliant, but you won’t have the AP to use it initially. You always want to keep an engineer stationed in the Ring to reduce mission times. So missions to contact the other resistance factions and ones to track down the Chosen. Generally, you want to work on the missions that give you more resistance slots first. The same applied to my main Ranger and with Run&Gun and Reaper he could clear the screen of hostiles. I stacked lots of +Mobility missions on my Reaper and she was a fantastic scout. It makes it a lot easier to keep a deep bench and if you’re careful with the bonuses you can get some great super-soldiers. Promotions, bonuses to stats and more mobility all make a huge difference. Each participant in resistance missions gets XP but more importantly they can get bonus benefits too. Once you’ve got the Ring upgraded and few bonded troops, you never have to worry about the Doom clock again. New resources, new faction slots, bonuses to research, new upgrades, Chosen base locations and (even better) reductions in the Avatar doom counter. This allows you to send small groups of troops out on “side-missions” between the main XCOM tactical deployments and are fantastic on several levels.įirst, you get great strategic-level things. The key new building is the Resistance Ring. The AWC is gone and it’s benefits are spread out among the new additions. So wait to the last possible moment before taking them out. Second, each time you kill them you get bonus XCOM Ability points and if you’re doubling them (which you should) that nets you a sweet 10 points a time. First, they’re quite hard with basic equipment due to the nature of the special base mission (killing stuff fast is key). You want to work out their locations ASAP (as it unlocks more mission slots at the Ring) but then don’t go to kill them early. Using the Resistance Ring you can work out their base location to kill each of them for good but don’t go straight away. These are randomised, so if you’re going to an area where the Warlock hangs out and he’s weak to explosives and Templars, make sure you bring the wannabe Junk-Rats and Psi-Jedis. The key thing generally is to utilise their weaknesses. After a few of these, Jaworksi is basically Neo. Spreading out and/or having abilities to see cloaked units helps loads though. She does hit-and-run tactics so you have to be very careful about triggering more pods while chasing her. Because she does come to you though you can clear the initial area out and wait for her. The Assassin is more troublesome as she’ll come straight at you, can’t miss and will stun several characters at once. They get more dangerous as you get close but they’ll stay away generally and you can pick the time you want to engage. The Hunter and Warlock will try and stay at range and their abilities are not insurmountable (zoning areas out and summoning walking bombs, respectively). They’re aren’t many specific tricks to thwarting them you just want to deal with them away from the other Advent forces. Bladestorm Vs The Lost, or “Bringing Teeth to a Sword Fight” While this is nominally to do with helping their bosses it’s probably more to ensure a captive audience to their moustache-twiddling monologues (which even Bradford comments as being excessive). This allows them to stage a base assault and capture you (the player). Though they can cause quite a bit of damage, their aim is to capture soldiers to build up knowledge of where your base is. If you do any missions in their territory, they can hop in (randomly) and try and ruin your day. The three of them each have unique abilities and each have one third of the world under their control. Let’s start with them, as they’re the headlining band. That said, the new toys you’re given provides even more cool ways to pummel aliens, so why wouldn’t you use them?Īnd the Chosen themselves? They can interfere with your awesome plans and ruin your day. It’s still XCOM though and if you follow the tips for Legendary here you won’t go far wrong. The new XCOM 2 expansion is fantastic, expanding most areas of the game and providing loads more ways to play it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |